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Sep 9, 2021

One of the things we love to do, especially if we're playing a game for the first time, is analyse it while we're playing. We're sure this totally isn't annoying for those around us. In particular, we love picking apart little mechanical choices, imagining what the designer's thought process was, and wondering "why is that like that?" Before we get to speculating, we talk about Divinity Derby, Mexica, and Strasbourg.

03:28 - Divinity Derby
11:54 - Hab & Gut
13:22 - Mexica
19:06 - Strasbourg
24:35 - Taj Mahal
30:38 - Why is that mechanic like that?
33:28 - Risk
33:39 - Kemet
34:58 - Scythe
38:57 - Circadians: Chaos Order
39:57 - Tinner's Trail
41:22 - Ankh: Gods of Egypt
42:58 - Rocketmen
45:09 - The Oracle of Delphi

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