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Sep 30, 2021

There is one unenviable truth of board game ownership that we're forced to contend with - they occupy space. We've each had to wrestle with this reality in different ways recently, so we offer our thoughts on the awkwardness of sharing a physical world with our board games. Before we merely exist, we talk...


Sep 23, 2021

A new list of a hundred games to draft, and it only gets harder and harder. We're each picking a standalone collection of five games in a snake draft format. And the best part is you could win $50 just by voting on your favourite collection! Before we get to clubbing, we talk about Regicide, Dice Miner, and Let's Make a...


Sep 16, 2021

While one of the appeals of following a specific game designer is the comforting familiarity of what they do best, it’s also really fun to see them go off the garden path. We’re looking at games and mechanics where one of our beloved designers zigged, when they easily could’ve zagged. Before we go our own way, we...


Sep 9, 2021

One of the things we love to do, especially if we're playing a game for the first time, is analyse it while we're playing. We're sure this totally isn't annoying for those around us. In particular, we love picking apart little mechanical choices, imagining what the designer's thought process was, and wondering "why is...


Sep 2, 2021

We love Uwe Rosenberg around these parts, whether it's because of our infatuation with polyominoes, the need to keep workers fed, or the strange mechanisms of animal breeding. Join us down the (cottage) garden path of his designography, and make sure to plant some vegetables along the way. Before we get agricultural, we...