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Feb 18, 2021

Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don't like, and utilize it in a way that feels right. We take a look at some mechanics that we usually don't love, and the games that turned us around on them. Before we see things in a new light, we talk about CloudAge, Mariposas, and Faiyum.

03:04 - CloudAge
12:37 - Mariposas
18:01 - Faiyum
28:27 - Games that rescued a mechanism
28:40 - Performative Clues
29:05 - Time's Up
31:29 - On a Scale of One to T-Rex
32:19 - Action Points
32:52 - Flash Point: Fire Rescue
34:00 - Blood Rage
37:18 - Hidden Movement
37:18 - Nuns on the Run
37:45 - Specter Ops
38:35 - Scotland Yard
42:16 - Card Drafting
42:25 - Agricola
42:46 - 7 Wonders
43:53 - Paper Tales
44:25 - Inis
47:22 - Player Elimination
47:22 - Werewolf
47:40 - Shadow Hunters
48:09 - Secret Hitler
49:15 - Blood on the Clocktower
50:50 - "The Dice Game"
52:00 - For the King (and Me)
52:41 - Ra: The Dice Game

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