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Jan 31, 2019

Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? We debate this in the only way we know how. Before we start shouting, we talk about Hyperspace, Gùgōng, and Wingspan.

02:30 - Hyperspace
08:52 - Gùgōng
14:43 - ZhanGuo
17:35 - Last Will
18:06 - Wingspan
21:37 - Innovation
26:26 - Critical Objectivity
26:58 - Nemesis
28:01 - Zombicide
32:01 - Heroes of Land, Air & Sea
43:04 - Monopoly
43:55 - Formula D
44:42 - Magical Athlete
46:18 - Diplomacy